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Unity 6 with URP. Each title is an Addressables content pack with its own art, audio, and effects. The shell includes the lobby, HUD, result presentation, and a Unity Localization setup for 12 languages.
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Every package ships the whole stack, even the $999 single-game package. Each layer has a documented boundary, so your team can reskin, rehost, or extend it without rewriting the math.
Unity 6 with URP. Each title is an Addressables content pack with its own art, audio, and effects. The shell includes the lobby, HUD, result presentation, and a Unity Localization setup for 12 languages.
Lines and ways evaluation, cascades, sticky and multiplier wilds, free-round choice, respins, and feature rounds. Each game's math lives in JSON definitions: base game, free rounds, and logic.
ASP.NET Core 8 in C#. REST endpoints for sign-in, virtual-coin balance, game config, and rounds, plus a SignalR hub that pushes balance updates. Results are decided on the server, and round commands are idempotent.
MySQL or MariaDB through Entity Framework Core, with 17 migrations applied at startup. Tables for users, transactions, game logs, feature sessions, round receipts, and math change history.
Users and virtual-coin balances, blocks, game enablement, game math settings, maintenance mode, round lookup, math simulation runs, admin accounts with permissions, and an audit log.
Definition validation, golden-fixture tests for the engine, math simulation, and QA test rounds, so you can check changes to the math before they reach users.
Services
Setup is $1,499, maintenance is $1,999 per month, and account or in-app purchase integration is $1,999 per integration type. Reskin and admin customization are quoted separately. See service prices.
Payment processing or an audience. The software is licensed for social and entertainment games that use virtual coins only. Outside the managed hosting plan, you host the build on your own infrastructure.
Inquiry / Purchase